Module 2: Dodgeball

Course: Scratch Programming     Level: Module 2     Project 26 of 35

Official Raspberry Pi Project

This lesson is based on the official Raspberry Pi Foundation project. Open it alongside this guide to access the starter project, step-by-step instructions and community remixes.

### [🍓 Open "Dodgeball" on Raspberry Pi Projects →](https://projects.raspberrypi.org/en/projects/dodgeball)

How to use it: Click the link above, then click See Inside on the Scratch project to explore the finished version. Use Remix to get your own copy to edit.


What You Will Build

Make an action game where the player dodges moving objects.


What You Will Learn

By the end of this project you will be able to:


You Will Need

Item Details
🌐 Browser Any modern browser — Chrome, Firefox or Edge
🔶 Scratch account Free at scratch.mit.edu
⏱️ Time Approximately 30–45 minutes
📋 Starter project Available via the Raspberry Pi link above

Step-by-Step Guide

  1. Create an arena backdrop.
  2. Add a player sprite controlled by the mouse or arrow keys.
  3. Add a ball sprite. Make it bounce off edges: if touching edge: turn [180] degrees.
  4. Start the ball at a random position and direction.
  5. If the player touches the ball: lose a life, flash, respawn.
  6. Add more balls as the score increases.
  7. Add a score that increments every second the player survives.
  8. Add a maximum of 3 lives before game over.
  9. Add a power-up that makes the player temporarily invincible.
  10. Add increasing difficulty: balls speed up every 10 seconds.

Extension Challenges

Try these after completing the main project:


Reflection Questions

  1. Which Scratch blocks did you use most in this project?
  2. What would you add or change if you had more time?
  3. How could you reuse the ideas from this project in a different context?

Share Your Work

When your project is complete, click Share in Scratch and post the link to your class or the Techbase community.


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